Tuesday, March 24, 2009

Pyroblazer Serbia and new office



Pyroblazaer Serbian edition released in Serbia (obviously), and at the same time we have moved to new and better office. Pics are above.

Cheers :)

Monday, March 9, 2009

Eclosion, Ziro, Arakhon's worlds



Hi All,
Pyroblazer is in sale since November. It’s going slowly but surely :) We will probably make some add-ons and patches but the question still remains - when. In the mean time we are working on several titles, some our own, some in cooperation with other teams/publishers and some as standard outsourcing. Firstly – Eclosion is our long ago announced futuristic top down shooter. You can see one mother ship from the game below. Second important game is Ziro, an interesting casual logical game which we are making in cooperation with Belgrade publisher Compdesk. Third important thing is the opening of Arakhon’s worlds at www.arakhonsworlds.com. Now you can be a part of our world and our story in the universe that will unite all our current and future games.
Below is the first entry in my Ziro dev blog. To find out more about Ziro visit www.ziroworld.com
Cheers :)

Hello Ziro fans,
My name is Mirko Topalski, I am the CEO of Eipix entertainment who is in charge of bringing the Ziro game to life. Development has recently begun and so far we are mostly working on level editor which will be the heart of Ziro. We have basic functionality and should have advanced blocks like teleports and conveyer belts by the end of this week. We are using Ultra Engine technology, which debuted in our SCI FI racer game Pyroblazer, to bring Ziro visuals to the highest standards. Actual engine shots will be last, but they will be worth waiting for. Expect some exclusive editor screen shots soon.
Cheers :)

Thursday, November 13, 2008

Pyroblazer on sale


Pyroblazer is finally available for purchase.

Expect more info and more news on upcoming projects soon. The blog will be updated on a regular basis as soon as new Eipix site is open, which should be in a few days.

Use this link to buy: www.pyroblazer.com/game/buy/

Cheers :)

Wednesday, March 19, 2008

PyroBlazer press release...

Official PyroBlazer site is at www.pyroblazer.com There you can also find the press release that I will paste at the end of this post. Several publishers are interested, and the negotiations are taking place as I am writing this. This means that we will have the necessary resources to make the game even better. Eclosion (our 3d retro top down shooter) is also doing fine. The official site will soon be at www.eclosiongame.com, and the interesting thing is that we will keep the name Ultra Tubes for another puzzle game we intend to make. More news will soon be available at www.ultratubes.com.

PYROBLAZER PRESS RELEASE

Wellingborough, UK: Candella Systems Ltd and Eipix Entertainment are pleased to announce Pyroblazer™, a futuristic combat racing game for the PC, Nintendo Wii® & Sony PSP®.

Set amidst the awe-inspiring locations of New Apeiron, players get the opportunity to race through a multitude of environments using a wide selection of anti-gravity craft known as Blazers. In their quest for glory, players can blast their way through the scorched valleys of Gnosis, the deserted cities of Haedra or the densely populated Underdome of Evelads.

As the players fight their way through the championship, improved Blazers with better speed, handling and superior firepower become available. Players also have the ability to pick up weapon and ammo upgrades during the race, further enhancing their ability to land the killer blow.

In addition to the single player modes such as Quick Race and Championship, Pyroblazer™ will also offer players the ability to compete against each other in 6-player local and internet-based combat racing. Powered by Eipix’s proprietary Ultra Engine and Ageia’s PhysX middleware, the game offers racing and sci-fi fans an experience unlike any other in the genre.

Monday, November 5, 2007

Far from sight... even farther from the heart...

It has really been a long time. And it has been busy, which is one of the main reasons why I haven't written. Don't know if this makes a lot of sense as we have a forum now, but I guess its worthwhile keeping up and seeing if it leads to somewhere and its a good to have one place with the complete summary. Anyway we hope to finish Ultra Tubes (official name now is PyroBlazer) by April 2008. We have two finished mainstream/family PC projects for an English publisher. I promise more info about this soon. We are soon starting a Xbox 360 Live Arcade project and that should be a great experience and great fun, and also the projects look really promising at the planning stage, but as I said more about this soon. We are doing quite a bit of art outsourcing for Nintendo DS and Xbox 360 projects, and are even discussing making a DS title our selves. All in all things are going forward and soon major update to our website will cover all of these...

As our partners from UK would say cheers mates :)

Tuesday, July 3, 2007

FORUM

Official Eipix forum (for game/ game dev/ art lovers) has been opened at the following address: www.eipixuniverse.com . Please stop by when you have the time and share your views and ideas... In the mean time we finished one outsourcing project (more on this later) and are starting another one while trying to get Ultra Tubes back in development.

Monday, April 2, 2007

Eclosion and stuff


Eclosion (which actually means something if you research carefully) is the official name (I hope) for the "Eclipse" project. Here is a wallpaper that will be available on our site after we have the first screen shots and I hope that will be soon. We are working on the mentioned outsourcing project and depending on the outcome of that we will know our future way.
We have some new coders who are working on optimizing Ultra Tubes code which is one of the major issues at the moment, when that is done we will import the new levels which are almost complete for some time and are just waiting for their time to come. I guess now we wait and see what happens...