Monday, February 12, 2007

Weapons


I am bit busy so I don't have enough time to prepare these posts. For some time these will still have to be informative only, but I hope to think of a way to include some useful technical data on the way games are made. Anyway the weapons are finally finished (the graphics part) and I have included a pic of our nuke rocket here. As I mentioned level creation time has been greatly reduced so I expect several new levels soon.

Friday, February 2, 2007

Level editor



Finally after some time the breakthrough we have been waiting for. Ultra Tubes level editor has been upgraded and now it is (almost) ridiculously easy to create levels. It is so easy that even I can create them. I gave it a shot and here are the screen shots from my first Ultra Tubes level. Yes it is a dark level, but I like it :) Expect more levels from me in this cyber punk style, as soon as I master some of the more difficult stuff like using dynamic (physics) objects, transparency, cubic maps, animated textures etc. I hope our lead level designer Nenad doesn't freak out from my constant questions :)